A good summary of faction bonuses and boosts can be read here. Alliance-controlled locations, for example, turn into ideal trade hubs for agricultural goods. visualize Power Play influences search systems visualize.
Factions don’t just give passive bonuses to players, they also change the rules in systems under their control. In the case of Mahon’s Alliance, that involved me ferrying various pieces of trade legislation to systems that were either under Alliance ‘control’ or in the nearby sphere of influence and being ‘exploited.’ Some of this was for personal gain (to hoover up some merits,) but in some systems my contribution was adding to the collective goal of wresting control from a different power. Once signed up with a given power, it’s possible for players to rise through that organisation’s ranks and receive certain faction-relevant passive bonuses (say, reduced ship insurance costs or lower fines for bad behaviour.) To do so, it’s necessary to further your faction’s cause in return for ‘merit’ points. El Powerplay (abreviado en muchos sitios como Pwp) es la continua batalla por el control y conquista de la zona habitada.